Xiangqi resources

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2D resources

Shapes for traditional skin pieces


Shapes for western skin pieces


3D resources

One single mesh is used for all the pieces, the Basic Token

White textures are painted with the pieces shapes for the "piecetop" material.

Sprites used for diffuse and bump channels:

Red shapes


Black shapes


Western shapes (for both red and black)


In addition to this a smooth circle is painted in the bump channel of "piecetop" material.

Note: the chinese shapes were extracted from SVG files found on XiangQi pages like this one, western pieces have been redrawn.