Shapes for traditional skin pieces
Shapes for western skin pieces
One single mesh is used for all the pieces, the Basic Token
White textures are painted with the pieces shapes for the "piecetop" material.
Sprites used for diffuse and bump channels:
Western shapes (for both red and black)
In addition to this a smooth circle is painted in the bump channel of "piecetop" material.
Note: the chinese shapes were extracted from SVG files found on XiangQi pages like this one, western pieces have been redrawn.