Xiangqi resources

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2D resources

Shapes for traditional skin pieces

Xianqi-pieces-sprites.png

Shapes for western skin pieces

Xianqi-pieces-sprites-western.png

3D resources

One single mesh is used for all the pieces, the Basic Token

White textures are painted with the pieces shapes for the "piecetop" material.

Sprites used for diffuse and bump channels:

Red shapes

Xianqi-pieces-sprites-playera.png

Black shapes

Xianqi-pieces-sprites-playerb.png

Western shapes (for both red and black)

Xiangqi-pieces-sprites-western-player.png

In addition to this a smooth circle is painted in the bump channel of "piecetop" material.

Note: the chinese shapes were extracted from SVG files found on XiangQi pages like this one, western pieces have been redrawn.