Comparison with Zillions of Games
If you are familiar with Zillions of Games, you will notice many similarities with Jocly. Both are frameworks for playing and developing a large number of board games and provide a generic artificial intelligence to play against.
There are however a number of differences that must be noticed.
While ZoG is only available on Windows desktops, Jocly is web based and can run on any desktop platform (Windows, Mac, Linux, ...) and mobile (smartphones, tablets).
When it comes to providing a graphic interface for players to manipulate the board and pieces, Jocly goes much further than ZoG. Jocly offers both a 3D interface (for browsers that implements the WebGL standards, i.e. Firefox and Chrome) and a fallback 2D mode (for Internet Explorer and many mobile devices), where ZoG only has support for bitmaps.
Another difference is that where ZoG hold its own heuristics, the developer must provide them manually to Jocly.
A heuristic is what the artificial intelligence tries to optimize when choosing the next move to play. On many games, the sum of own piece values minus the sum of opponent piece values is an obvious heuristic to setup.
ZoG only offers remote play on LAN and modem connections which is a bit outdated in regards to nowadays technologies. Jocly has immediate Web live play mode (using standard web technologies) as well as per-turn mode, with persistent game where players receive mails with a web link from where they can see the current state of the board and input their move.
It might be interesting to note that when playing live games on Jocly, it is possible to see both players webcams inside the 3D board scene, all of this using standard Web technologies with no plugin required (WebRTC).
ZoG has not released a new version for over a decade while Jocly is being actively developed.
Although ZoG has a free demo version with 48 included games, access to the full unlocked version requires purchasing a run-time application. Using Jocly is free.
Since ZoG has been around since 1998, it has a much larger range of supported games than Jocly for now.
Distributing a newly developed game with ZoG requires that the user downloads the ZRF file, purchases and downloads the ZoG runtime. On Jocly, you just put your game in your web site for people to start playing.