Xiangqi resources

=2D resources= Shapes for traditional skin pieces



Shapes for western skin pieces



=3D resources= One single mesh is used for all the pieces, the Basic Token

White textures are painted with the pieces shapes for the "piecetop" material.

Sprites used for diffuse and bump channels:

Red shapes



Black shapes



Western shapes (for both red and black)



In addition to this a smooth circle is painted in the bump channel of "piecetop" material.

Note: the chinese shapes were extracted from SVG files found on XiangQi pages like, western pieces have been redrawn.